This post
thoroughly details the process of building and customizing 2D
maps using the rayshader
package. It includes step-by-step, reproducible code examples and
clearly explains the required formatting for input data.
By
following this guide, you will learn how to create visually
appealing maps and tailor them to meet your specific needs,
ensuring your data is presented in the most effective way possible.
Additionally, the post covers various customization options within
rayshader, enabling you to enhance your maps with
different visual styles and effects.
The rayshader package makes it simple to create shaded 2D relief maps.
Since the package is on CRAN, you can
install it with
install.packages("rayshader")
.
We also load the raster
package to
access data to work with.
The rayshader package requires input data in an elevation matrix format. This is a specific matrix where each cell holds the elevation value for the corresponding map point.
Here’s how to obtain the elevation matrix of the
Grand Canyon from a raster file using the
raster
package.
Let’s see how to create a basic 2D map with rayshader.
We use the sphere_shade()
function to create the map. It
takes the elevation matrix as input and returns a
shaded map, and then plot it with the plot_map()
function.
rayshader includes a
specialized function to create textures:
create_texture()
. This function accepts 5 colors as
input and generates a texture suitable for use in the
sphere_shade()
function.
The add_shadow()
function can be used to add a shadow to
the map. The ray_shade()
function creates a shadow based on
the sun angle, while the ambient_shade()
function creates a
shadow based on the ambient light.
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